Thursday, October 3, 2019

My First Game Design: Unity Tutorial 1

Image of Unity logo from here

This week we had our first look into designing our own games. I used three video tutorials made by Jimmy Vegas to learn how to do the basics of creating your game environment.

In the first video he started out with showing us briefly how to set up our new project and then taught us how to bring a range of 3D objects into a scenes such as cubes and spheres, and how to change the properties of those objects so that they could become pillars or so that one couldn't pass through the other in the scene using the collider. Briefly at the end of the video he showed us how to bring in your own terrain and then how to manipulate it by raising it into bumps like hills.

Image of Unity screenshot by me

In the second tutorial he went more in depth about the terrain and how to make it look the way you want. Jimmy shows you all the different types of terrain tools that can be used to create mountains or valleys by raising and lowering the terrain, he shows how to soften the edges of risen terrain or make it more jagged and finally he shows you how to add textures, like rock, dirt and grass, to your terrain.

The last video shows you how to add your character by basically dropping a camera into the environment that acts as the characters point of view. He also shows you how to add more detail to your environment like trees and grass. After putting the grass into the game you can change it in many ways, you can change the healthy and dry colour and how much it moves in the wind. In the later half of the video he introduces us to the scripting aspect of unity by showing us how to make a gem rotate.

These are all skills that will be essential to me when I begin to create my own game for my big project and I found that following along with these tutorials really helped me.

No comments:

Post a Comment